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 KILLZONE 3 BETA

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MajorCensus
Next Generation
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Next Generation
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Number of posts : 552
Age : 51
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PostSubject: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyFri Oct 08, 2010 3:16 am

Excited for the Killzone 3 beta? Well, I've got some good news, and some potentially bad news. Good news is, the beta will start later this month. The bad news is, if you're not a PlayStation Plus subscriber, you can't be part of it.



Here's how to get in:

•Be(come) a Plus subscriber
◦With the exception of a handful of key media partners and selected PAX feedback participants, access to the Killzone 3 Public Beta Trial is limited to PlayStation Plus subscribers. If you’re not enjoying the many benefits of Plus membership yet, now’s the time to sign up!
•Download the theme
◦On October 19th, an exclusive Killzone 3 XMB Theme will appear in the Plus section of the PlayStation Store. The first 10,000 Plus subscribers to download this theme (5,000 SCEA Plus subscribers and 5,000 SCEE Plus subscribers) will receive access to the Public Beta Trial.
•Check your email
◦After you’ve downloaded the Killzone 3 XMB Theme, you will receive an email on Oct. 25th containing the Public Beta Trial promotion code and further instructions through the address you registered as your PSN Sign-In ID. Make sure you’ve set your notification preferences to accept emails from SCE, or we won’t be able to contact you.
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MajorCensus
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PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyFri Oct 08, 2010 4:00 am

Wat hassel - !!!

CBA TBH

Im still happy playing through KZ2 and yet to fully rank up to be messing around on the beta. I aint going to pay for it either - I'll just watch youtube vids of it instead. By the looks of it, theres not much change and like in KZ2 it takes ages and centruries to rank up and get points - to "build" your own soldier ethos will prolly take a life time - thats GG for you...!

Seriously guys, if you got play station plus then go for it, I'd love to hear whats going on. But truth to be told and you all know what I am going to say. And that it, if your not playing KZ now, then its likely it wasnt your favorite game anyway thus, its not likely to appeal. And we dont need to start a team up if its going to be abandoned once MW2.5 comes out...etc etc etc.

Im getting the game, bcos Im a bit of a collector and it being KZ, despite my hatred for the developer and the game's path / direction. But still, maybe they can grow newlegs.. and suprise us...? >> lolz >>Even logging on to the official website is hard enough ( its like trying to join SB..!) - got to go through f00kin Playstation, thats wank!

Anyhoo - I wonder if its coming in 3D..?

Thanks for the update Next gen m8..!


Smile



maj
x
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Next Generation
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Next Generation


Number of posts : 552
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Points : 5894
Registration date : 2010-04-11

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PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyFri Oct 08, 2010 4:19 am

I can honestly say i loved KZ2 but the reason me personally stopped playing it was all my buds at the time went on to other games. I had clan wars with TR TEAM RESISTANCE at the time and really enjoyed the battles we had, the clan had a few problems and stopped going on KZ2.
That left me on my lonesome.
At this time i don't play much mw2 cod4 or anything else as not liking what is out at the moment.
The first cut seen at the start of KZ2 draws me in every time i see it, It makes me wont to play it, i cant say that about any other game i have ever played.
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MajorCensus
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PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptySat Oct 09, 2010 2:27 am

Well thats fair play...

Looks like you wont be alone this time around, It will be something I proly will focus on. You wont die on your todd again soldier.!


maj
Smile
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MajorCensus
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PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyWed Oct 13, 2010 12:46 am

heres a vid, not in 3d mind but one showing off some game play - from obviously the snow level we all know about.

https://www.youtube.com/watch?v=rTzrVgoHct4

What can we take from this team.... 8 player teams instead of just 4...?

I hear that each class as more wepaons and "perk"s to choose from...?

Its all turning gay tbh...


thx

maj
Smile

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Next Generation
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PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyWed Oct 13, 2010 2:19 am

The way things are looking we wont have a problem with 8 for kz3. Whatch this space
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TheHatchetMan
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PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyWed Oct 13, 2010 5:59 am

Will be 8v8 mainly I assume although with a 4v4 ladder as well, will definitely be purchasing it anyway Smile
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Simmons
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PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyWed Oct 13, 2010 9:49 am

even ill be back for this game Razz not sure how active ill be though for it.
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MajorCensus
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PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyWed Oct 27, 2010 4:45 am

https://www.youtube.com/watch?v=DRLl5C1xaUs

heres some Beta youtubes already boys..!

https://www.youtube.com/watch?v=DLszhWN4UxM&NR=1

This ones got a "three barrel" sawn off shot gun attached..?.!!!!!

SBMC
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MajorCensus
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PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyWed Oct 27, 2010 4:22 pm

Thx Sau for the Beta m8...

Saddly it sukx Dick - the KZ2 is far more superior to it - its like a COD - MW2 cast off / reject tbf with everyone..! A complete let down in my book - I cant believe that they are using the same cheap tricks as COD, not only in game set up but in match making too - it really is just all too cheap for me to handel.

Disappointing.

I going to make a section in SBHQ and write down my notes and complaints about the game - there are so many of them its a joke. The only improvement is that you rank up quicker - oh just like MW2, only you get to decide where you want to put a coin. It is just gun and run boys, no real tactical insertions, no real team game play, just a group of players thrown into a small room and give guns and perks to kill each other.lolz

Upsetting.

Utterly not worth it..! Dont waste your cash guys, the fancy visuals are like a mix of cod4 and KZ2 and your offen too bizzy getting spawn raped to enjoy them.


Total let down..!

Says it all tbh.




maj

Sad


PS: I did'nt sign any NDA aggreement - I used someone else's account - fuck witts..!!!


Last edited by MajorCensus on Wed Oct 27, 2010 5:27 pm; edited 1 time in total
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PostSubject: I Found this on the web...!   KILLZONE 3 BETA EmptyWed Oct 27, 2010 5:19 pm

*******************************************
Beta feedback Notes.1
Date: 27 - 28 / 0ct
Hours played: 5
******************************


Info will be constantly updated:



Playing bot matches is a whole lot fun than playing online.

You can still turn on and off your hud - recommended for hardcore only or while playing bots offline.

There is no way you can make your own room, not even private rooms - your offen up against higher ranked players and its often not even equal sides...?.I was thrown into a room with 5 helghast and myself as ISA - there was no balancing mechanic - or at least it was not working, I even tried to sign out and re-join, to find I could not change faction > there is no way you can do it.

The internal information system to help you doest exsist - its all watch guess and hope really - crap.!

Invites, lols - does the COD / MW2 Trick - there is no-ingame invite system at all, its all done my media crossbar and internally messaging - just like mentioned in other games. So no real in-game invites, as players are too bizzy in game to be bothered to answer a PSN message. There is no notification system "internally"to tell you your being requested to join a team. There is no team work because noone can be assed to make teams. Infact I cant see how anyone would stop there game to join someone they dont know, whos sent them a message via their account...? It also fills up your inbox and after about a week or so, yu'l have to clean it out or like before become a scrolling messages. Disaster..!

There is no spawning in anymore on a team leader - you just randomly spawn on your side of the map at set locations- even still getting spawn raped by spawn campers - thats very rife..! > This is just like MW2 where players wait for you to spawn in, only to shot you when you do > after about five or so goes, you get fuked off with it. Its says you can capture spawn areas but this is not so for standard TDM, there is no way to see a spawn area, not to be able to use it. Infact even with the map on - there is no information system or anything that advices you how to make a spawn area... Its messed up. Tacticans now have the spot and mark skill - but the gaydar works through walls, you become aware of a enemy as he approaches you by the classic blue cross hair locator - its often sensitive to his distance from you - if he goes out of your screening distance he goes off screen and off your map, but the map I played was so small that never happened. Spawning is no longer done with a spawn becon, or flare like in KZ2.

Some stairs, tend to grab you, or hold on to you - many times I have been evading an enemy only to be held back on the bottom step or railings - only to be killed seconds alter because I cant escape.

Lagg exsists - and a clear kill advantage to you - often ends up with you losing to lagg.

The LMG is very over powered, having sniper power and a mass magazine.

When you start on line you must unlock your basic pistol - yep thats right you are NOT give a secondary weapon, which can be very fustrating when you run out of ammo and have to run around rifle butting everyone. No pistol - you got to get points to buy it..! So its just you and your grenade. Items or perks, or personal class types ugrades are purchsed by the game giving you unlocks points. Each item may require either rank to unlock it, or 1 - 2 points to buy it. Each rank level gives you one unlock point, So not everything is available just because you can uy it, its a combo of rank and unlock points...

The maps I played have been small and ripe of spawn killing - The corinth Highway is a massive map with each team having two mechs, very very impresssive landscape - with a whole lot of places to work on, hide or to control.

Game types so far are = guerilla warfare = TDM ( *YARNS)
Operations = the maps open up - allowing only certain tasks to achive like blowing the doors and turning off a gas supply etc - boring stuff but with cut scenes every time pass or make an objective suceessful.
Warzone = Standard mix of game types tbh - all mixing like before on kz.

Off line bots and practice like this is good to get a feel but you wont rank up unless your actually online and playing against real peeps. The positive is thats its cool and can help you get your barings. Sad news is, that you got to work dam hard to reach that standard because when you start you get fuk all, ot even a side arm.

MW2 Commando skill returns as you find yourself up against a guy at close range, only to find hes stuck the knife in you....? Killscenes of mele killz are very gruesome and often you'l wonder where the player came from.It is satisfying to knife some cunt whos been spawn whoring you all day - with a knife to the eye - wanker take that..!!

Ammo crates can be charged and destroyed just like before - although later down the line, you will be able to hack an ammo crate with having to destroy it - rather gay really..!

Gaydar seems always on, yet on your map theres no one there - so watch out because the first upgrade for the tactican is for him to spot and mark / highlight players. The sniper must unlock his own gun - and is given a handly semi-automatic gun with sights to start with. Its okay but recoils hard and the LMG (from like a mile away ) will own you before you hone in your shots...

You cant make any selection over your game, how many people, class or if the gaydar is on or if FRIENDLY FIRE IS ON - MOST TIMES ITS BEEN OFF - Develper choice me thinks...

There is no button layout system - except standard and alternate - which to me seems to only move about two buttons around.? There is no personal choice to allow you your own set up, although you can change the sensitivity of the "x & y" axis - the samples I have seen on layout are either cod4 type - or something else - you can not allocate or specialise your layouts - like they did on KZ1.

In general the game is very cheap and stinks of a COD4 / MW2 Rip offs - copying almost everything, from killstreaks to which there is no hint of what you can do or what you can unlock to use if your on a killstreak. The servers are crap, you can only join whats there and your sort of randomly tossed into a game. The invite system is also copied - and is shoddy, theres no personality to the game tbh - its a COD erection reject..!

The game makes a very stupid metal tin noise, like a lid falling on the ground.. Its frightening and crap...! Im like WTF..!

Quick summary...
So far the game is a mass of copied sucessful games, thats been stolen from last years top sellers, infact Im waiting to see if we will get dogs.. Its a let down and the only ting that brings any statisfaction is playing whats known as BOTZONE...It fun but not quite the same. Not all maps have been unlocked, which means GG are not really interested in making any changes - they just want to show off how good their game looks - because thats all its got going for it...! Along with the fact thatthere is no squad mechanic, just 8 players - there are comms that seem to work for the enemy lol. Comms are okay but I dont knwo how they work and theres not alot you control while it loads up. The loading screen and layout is utter cheap and crap - its bland and no where near as inspiring as other games have been able to pull off. In my book its been american and MW2ISED to suit a larger audience, an audience it hopes doesnt know fuk all about gaming , so that it can get away with all its cheap ass rip off ideas. KZ3 is not original, more than half the words and properganda has been taken from KZ2 - so there is no improvement on what you hear when you take a key hold point in any of the mini mission you take on. This game is half cocked - and a terrible excuse for a story - but it will make money and kill its own franchise name. well thats a success in someones book...


The game is a completely different animal, I say it will last a few months, then folk will et bored of it - even though it handels faster. As for clans, I dont see this taking off - its too cheap and the basic set up and feel for the game is about only inviting those who you already know who are already in your friends list. KZ2 was far deeper and superior to this game, this game is a step back. Grafix cant save it this time...! As a KZ fan, this game bastardsies games, makes a cheap investment, ruins all its achivements from KZ2 and then destroys itself. It really does take the piss out of ripp offs and expects a loyal fan return.. Of which I can only see retards soaking in.

/Rant out

****************************************************************************
End of Beta feedback. 1
*************************************************************************



Last edited by MajorCensus on Fri Oct 29, 2010 3:27 am; edited 1 time in total
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MajorCensus
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KILLZONE 3 BETA Empty
PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyThu Oct 28, 2010 2:14 am

New Vid..

Welcome back to CodZONE..!

http://www.gametrailers.com/video/alpha-turbine-killzone-3/706771

This is the only map that can't be played against bots - its purely an online game. Tried to join a room but it kept logging me out or could'nt find one with enough players...? One of the other beta testers whom I did the first video with, also explained that theres not enough people online - this I find to be true, especially if the match making fuks up and pits you agaisn 5 other players on the opposite team..?..!!..?

This is the LMG in the vid that really owns everything, it handels great but is over powered.The SMG with the scope is a great gun, taken from the first game - only "CODéd" to look funky and fitted with a scope.

Jet packs look great and add an extra dimesion to the game play, although been unable to play them yet as of the disconnection isssues. Mechs are very very fun and if you can keep clear of rockets by jumping like a ninja - you got an awesome tool and power house at your disposal.

http://www.gametrailers.com/video/alpha-corinth-killzone-3/706757

This is corinth Highway. Prolly one of the better looking maps - it really is majawsus..1 Its big, loads of places to run around and explore - has some powerful guns to used once they have been repaired and hacked, well enplaced weaponary and also a sort of air strike device ( agains copied and ripped OFF from COD - this "CodZONE" ) that if you control a certain room you get this becon. You throw the becon ( can throw it quite far) and then a second later, all hell gets rained down from the skys above - ideal for defense and clearing the enemy away from them taking a goal - marvelous to see. You'l get lost in here, it is a fantastic map with wonderful active back ground effects in the far distance, doing their bit to tell the story. Thumbs up on this map, sadly only 8 players per team, its a tad too big for the men you can have in it tbh. If you get caught back, its a hard long walk back to the frontline - and often leaves you losing a round / goal because of it - well more often than many.

just gona play today b4 I go to work. Same shit different day.


maj


PS: If ou got any q's I'll ask some one who knows.. kk * wink
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Simmons
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PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyThu Oct 28, 2010 4:42 am

Is there anyway of me getting this beta by any chance Razz? (a)
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Simmons
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PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyThu Oct 28, 2010 4:45 am

In the vid you posted, whats the dual wielding thing with the jet pack...? looks really OP.
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MajorCensus
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KILLZONE 3 BETA Empty
PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyThu Oct 28, 2010 1:56 pm

Thats the guns I think on the jet pack itself - is that what you mean man..?

As for the beta - tbf there just not enough people online. Often I only with four or so - Im not sure what other maps are like cos Im play the frozen dam - but the operations game on this map - too has only a fe wpeople playing.. Its all a big flop in my opinion, I think I can wait for the platinum for KZ3 tbh ( I got more than enough games in my colection to play through)... GG are a big let down and Im not in the position to give them charity for a CODZONE gayme.!!!!

- let me knwo if thats what what you meant. thx


maj
x

PS: Hey Sau can you post it on there for me.. (on my behalf) please , as I am so stressed with not being able to get in to the Killzone website as above mentioned - its there problem not mine.... and CB tbf - after years of believeing this BS I have finally found my peace.
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PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyThu Oct 28, 2010 2:29 pm

i'm not posting anything there lol, in beta it's all crappy so wait for final product.

i think simmons meant if u have a code for him. no simmons, you are too young to play adult games Twisted Evil
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MajorCensus
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KILLZONE 3 BETA Empty
PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyFri Oct 29, 2010 1:04 am

kk sau NP.

I am going to post it in the beta section / website and before the beta ends I'll post it up on killzone and anywhere else I find interesting. lolz

Just making a log first - more to remind me of the trouble I have had and how cheap it is.

maj
Smile
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KILLZONE 3 BETA Empty
PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyFri Oct 29, 2010 3:25 am

http://www.gametrailers.com/video/multiplayer-preview-killzone-3/706880

This pre-view goes easy on KZ...

*******************************************
Beta feedback Notes.2
Date: 28 / 0ct
Hours played: 3.5
******************************


Found a gun glitch. You'l kill or find a downed enemy and he will be on top of a gun. You wont be able to pick it up. You can see the gun and the "promp" action to do so, but it "flickers on and off" and you cant pick it up. Its about two or three times its happend to me and everytime its because I have run out of ammo for my primary gun and need to swap. It seems to happen either when a body is over a gun or if two guns are close or on top of each over - from what I can find. Its annoying to see the gun you want, then be in a position w here your vunerable, as your trying to figure out how to pick the dam thing up. BOOM > Too late.! <3

Creating bots is fine, at your first stage its slow to build them, about the same time asd in KZ2, roughly. Sometimes the bots do not recognize enemies and you'l find they do nothing as you lay there dying and your foe is happliy wandering around unharmed by your dumm bot - the bots are just not responsive enough to enemys. Bot are also a lot easier to kill and destroy - especially if you have the powerful LMG machine gun, in KZ2 you really had a fight on your hands, not so with these bots - these are nothing in comparison tbh, poo easy to remove from the battle field - not even requiring rockets.! Now as for the bots designed to protect natural spawn area's - these mothers are nasty and often dont give you an inch > thats what a bot is, a tough, metal and cold killing device - giving no forgivenesss for a shoddy player whom stumbles into their path. Bots need to be made more responsive and more battle hardened for them to serve their full purpose in the game.

Ranking up. This is good, as you can decide what you want to do. Sadlly I find that I use the engineer class to help me rank up, I got a good gun, can create another kill (if im lucky with the bot - beause they are toss) and I can build ammo crate to keep my gun full of hot lead. This is just a way I can help to create points or unlock points so I can build my character. At the moment I am unable to mix classes and I am unsure or unable to find any information that tells me when or if its possible. Mixing class will be great but I feel that its been taken out, mainly because this game stinks of COD and thus is prolly too much work for the devs to do. So when you start you'l find you depend on the enginner class to help you rank up rather than using the class you like, sometime the development mean you must save up 2 -3 unlock points so you can invest it i what you want, which is a good novel way, shame you'l depend on a kiling class to do it. lol

Host advantage. Many time thers information that pops up about the host or connection, infact too fast for me to read sometimes. But what I have noticed is that you can come across an enemy an know you got first shot and sometimes you know you got a head shot,,, and then suddenly hes walking over our body. Again this has been 90% with the over powered LMG - so try not get pissed off when lagg kicks in and you die as a result, more often than vice versa - which is very fustrating when you know you saw your guy first but he wins...? uh...? wat...? No way - "I shot him first" = comes to mind..!

Un-ballanced rooms in tdm. Said this before. Theres not enough players and the servers decide who joins and what side you are on - there is no clear possible way to change "facton" and help create a ballanced match. I had three people leave and return later - only for them to find that they have returned back to the said same side they where once in ( fair play to them > good soldeirs) and it was still again unequal teams. This is a big problem as most people hate being out numbered and for five minutes will try to play, but often they tend to leave the game, then its just you and about 6 players running around the map, either waiting for the game to end, waiting for the server to drag some poor fool in or searching for things to do, like ammo crates to charge up or spots to find. Just like COD $ MW2 you cant make an online game, and can only join what it gives you and like said b4 is not a very good match maker system afterall. This is a cheap and easy tool for the game to use and its concept is not ideally suited to the kz franchise in my book. The only other way to play is to play with bots but your limited to a set number but it can be tricky if all you want to do is get a team togetherand fully explore the map and plan tactics and stuff - again a let down that your game is being dictated to you. I would sooner play MW2 than killzone if I wanted to be spoon fed and told what I must play and have to wait for the round to end before I can make a "vote"... pffft..!

Medic tool. I have been medic but for some reason the tool or heal device does not work. As far as I know , you cant use it do do harm or as a weapon. I cant be 100% sure because like I say it does work and I have tried almost everything... maybe its a glitch. Thus I have been unable to work ion tis class therefore I give up playing that class. The standard gun for this class is the ISA rifle that is very pwoerful, infact more so than KZ2- The guns havebeen given a overhaul and the ammount of lead needed to kill someone has dramaticaly been reduced.

Invite system needs some work - it doesnt work for you to get teams together - no one can be bothered to accept your invite, check their XMB. Why will a guy accept your invite if he recieves a personal message from you in his inbox and he does even know you? Comms are "area" or spacially sensitive, - proximatey me thinks, thus if your near a friend he can hear you - but so far no one is talking back. You can see their comms / names pop up but not your own... Thus giving a feeling its no working, or how does it work and fustration when you need to get a team together to get out af a spawn rape situ. No ones talking to strangers, so why will they join a team full of them - it needs to be more or become user friendly like in KZ2 > spot on if you need to get out of "Dodge".

No idea what the developers mean by "spawn capture area" - maybe this is for other game modes like capture and hold etc etc...?. I think you can in future "capture a spawn area"? on the map, just by being there. I play tactian most of the time but I am unable to get a team to spawn into an area and I dont know what I must charge up for it to work - its all been out of my hands - no indicators, hints or support to help me understand what I must do to create a spawn area . You cannot click or move any part on your "spawning" map after you have died - which usually was there to allow you to decide on a different spawn location - you cant even join a team to allow you to spawn on another player. This means that experienced players know where to wait for you and will - fustrating after the 6th or so time, concluding in you waiting an extra few minutes before you spawn in again. Basically your unable to select or choose where you wish to spawn any more - everything is cheap and totally "random" now - again copying codzone..!

/ Rant out

***************************************************

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KILLZONE 3 BETA Empty
PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptySun Oct 31, 2010 5:52 pm



All geared up for the release of Killzone 3? Well you better save up this holiday season as SCEA has finally detailed the limited Helghast Edition and other pre-order goodies for the game. A one-of-a-kind package for Killzone fanatics, the Killzone 3 Helghast Edition will set you back US$ 129.99 and will include:

•An authentic Helghast Helmet replica that opens to reveal art book, Super Voucher and Killzone 3 game.
•Exclusive 6.5” tall Cloaking Helghast Marksman action figure created by DC Unlimited with multiple articulation points and will not be sold at retail
•A bonus video content giving you a behind-the-scenes look at the making of the game.
•Exclusive art book featuring imagery from the Killzone universe
•Super Voucher that includes
◦Killzone 3 soundtrack and PS3 Dynamic Theme
◦Retro Map Pack featuring two of the most popular multiplayer maps from Killzone 2
◦Double XP for the first 24 hours of multiplayer gameplay
◦Full access to all weapons and abilities during the first 24 hours of multiplayer gameplay


Sony is also offering several pre-order bonuses for those who reserve a copy of the game from participating retailers.

•Pre-order the game at GameStop and receive a PSN code unlocking all multiplayer weapons and abilities for the first 24 hours of multiplayer gameplay giving you a temporary edge in the online battlefield. Also includes the Killzone 3 Retro Map Pack, featuring two of the most popular maps from Killzone 2.
•Pre-order Killzone 3 in Best Buy and receive a an exclusive PSN code allowing you to rank up faster, as you earn XP at double the normal rate for the first 24 hours of multiplayer gameplay. Also includes the Killzone 3 Retro Map Pack.
•Pre-order the game at Amazon and receive a code and get instant access to 3 Unlock Points to use on the weapon or ability of your choice such as the Marksman’s Sniper Rifle and get the early edge in Killzone 3 Multiplayer. Also includes the Killzone 3 Retro Map Pack.
•Pre-order the game from other participating retailers and receive an exclusive PSN code giving you the Killzone 3 Retro Map Pack, featuring two of the most popular maps from Killzone 2. Also receive an exclusive PlayStation 3 Dynamic Theme.
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KILLZONE 3 BETA Empty
PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyTue Nov 09, 2010 2:42 am

*******************************************
Beta feedback Notes.3
Date: 9 / Nov
Total Hours played: 39.53mins
25 / 45 Rank level /Leutenant Conlonel I
KD Overall: 1.13
Warzone KD: 1.21
******************************


After playing a week online and enough to notice things including some glitches and bugs, I do feel that there are enough differences between KZ2 and 3 that in my opinion possibly harm the game. I'd say that its life span will prolly last just over two months and with competitors that have good track record - KZ3 will fall.

Killzone 3 = Codzone
With its poor / let down of begining grafix that do nothing but bore you - to the terrible times it takes you to finally get logged into a game - which in some cases has just frozen up. When your winning, the games crashes and you loose everything, but never crashes when your getting raped. The times its crashed for me are enough for the beta that I haver lost count, its a bad tooth having had to logg out and restart my PS3 from scratch time and time again. Poor servers, poor service, poor connnection, poor game.! This could'nt even be sold has a demo..! I have done one week ( on and off) and already I am bored with it - what more else is there now , other than investing crappy points into other un-useable classes and unlocks that I dont even like..?...! You can get medals, just like you can in MW2 and the layout is pretty much the same. Its all bland bullshit tbh and your money is better kept in your pocket for KodZone 4.

So far there is no way to make your own match, just like on cod / MW - your forced to join a room, often even without choice. There are available selections available but not at first. Your unable to creat TDM matches with bots, only warzone type, forcing you to run around the map rather than ust play and shoot. So from what I gather from this beta ( maybe we get the option on the real game?) is that you'l be forecd to join games and then later vote on a map and the voting system is based on how many vote on what - majority wins. The only and best way to rank up is via warzone - TDM is good but poor for rank and leveling your character. Killzone 3 has gone back not forward, by competing directly with its competitors its losing its original feel to itself, thus will not survive because its losts its own identiy to a world based on fast fixes, trampy servers and cheap game layouts and controls..!

Character development:
Character levels are locked in KZ3, unlike Killzone2, once you had unlocked a character and unlocked all your achiEvements and goals = you could mix and match with another CLASS that you had sucessfully played through. KZ3 locks it down, as far as I am aware - maybe later when I get full rank - then maybe I'll get to mix n match but I dont think this likely. So you got 7 guys on your team, but its hard for them all to do a job, often having a team with 5 engineers, 2 snipers who cant shoot for shit and a tactican who needs support from an engineer to help him charge up ammo crates for the team to use... Never happens, no one can be asses to use there comms in this game - no invites, no team, no real "character developement" at all, the game is just limiting in everyway.


Weapon layout:
Guns are only unlocked in each class and you must unlock the weapon before it, before you get to unlock another, or one higher - they are also "point' related too, meaning a guns are unlocked one after the other - you cant choose to miss one and save you some points. It will mainly cost you a max of three points ( this is like an entire rank / level up!) to get to unlock it , it will have cost you a further 3 points to get to that point!. Each class almost has every good gun you'l need, the problem is that with each class - the level and points you need are ofset by them requiring more points to invest in them. For instance, to get the sniper - you first have to buy the pistol, then the machine pistol, then finally you can buy it. Thus your tied into it and not as free as the developers would like you to feel. Even the standard issue guns from KZ2 and KZ1 now have to be unlocked = requiring a lot of points to get them - thats poo...!!!! If they are not in a class you like then you'l have to suffer or wait till the guy you kill, drops it.! The scope on the Helghast rifle should not be there - this is just to make the game feel like MW2, it aslo looks crap and has losts its edge or hardness "feel" about it. The Isa rifle is over powered and without a launcher.lolz The system they have got doesnt feel balanced but more of a punishment..!

Controller options
On KZ2 you have 4 x standard choices to make and 2 x Alternative. Its early days yet but KZ3 only had 2. Your "tweaking" is rather limited. Got to wait for the final version - this one sux.

Squad options
In KZ2 you had upto 16 men in your team and options to set up smaller squads of four - which was deep, insightful and intelegent for more apt and pro-like gamers who enjoyed playing more tactful and team like. This is gone, you just got 8 men and an option to send them a message via XMB - if you got your "notices" turned off - you'l never know. Although looking back 5 years or so, Killzone 1 only had 8 player in one team - but the comms were spot on, you had comms they worked..! Simple - not this time = only comms work when your in a team, your a mute to the world and only cod-style invite system will save your sorry ass. Killzone 3 has just got a whole lot cheaper..!

Realisum:
Killzone was prolly one of the first game developers I had heard say that realisuim and "gun balistics" are important to them. Theres no lazers and sabers in this game. I think they have lost their way, they have crumbled under the pressure of where the money is and how to cut back on quality. I also have to ask myself what the f88k is "silent footsteps"..? Oh wait a minute, its another ripp off from COD..! didnt it used to be called ninja or something - I mean were in realisum do I suddenly get the ablity to suddenly make no noise what so ever.. I think this " Bonus ablity " is given after you have ran about 15 miles...? So now you know, after a while you'l be awarded silent feet and then no longer, like a flash , make no noise at all..! Fantastic realisum - again another let down and mockery of this franchise and its skill to have no real originality of its own any more....

Martial arts:
The up and in your face melee kills are fantastic, if only your the one making the kill. Some times the mechanic feel like a jump or "click" to - or somehow "grided" or - choppy"" - meaning that while in a melee fight, your often suddely clicked into a death scene even though you was fillling your enemy full of lead at the time..Duh,, WTF..??..! This is often based I feel on host connection, so you'l lose everytime with the same guy, just because the host machine votes him faster..? I do like to say that the games "realistic" view on mech suits and how I love to own in these things - sadly I can jump around more than a f88kin ninja..! Mech suits are not designed like this and there needs to be some sort of restriction to these things bouncing like balls on acid. They own and are a great team tactical tool, but to evade things, one only needs to jump around. And for some reason they can avoid rockets - rockets from the tactican seem to miss them like they are invisible..?..? Well ballanced eh..! ..?

Glitches: Frozen Dam
* 1) Frozen dam is a great map, but at the ISA base - there are stairs that lead up to the middle - you can use these stairs when you spawn in on the cargo / shipment containers. The first flight of stairs will hold you / stop you and you'l have to "jump" to get free. this is bad when your on the run - because you get stuck. The maps that are printed on the walls and are scattered around the ISA base to help "padestrians" find their way - also have a glitch / bug in them. if you walk up to one, it will flickker on and off and sometimes display a totally different image - although rather messy.


Glitches: Corinth Highway
* 2) 3D mech suit - when you "jump" in - the screen turns into a 3D image. This onky last for about a few seconds or until you start to set off. I have also had problems with the TV or screen when I try to use the amo crates - sometimes my screen or head will turn a full 360 degrees around and then re-set itself. Its funny but maks you feel dissy and weird or a second, because its like your entire screen as been turned around while you coming off the load up..? This sort of bug exsist on other maps too.

Summary:
With only three maps, three game modes, unmatched - outnumbered online games and few players to play with, Killzone 3 falls poorly behind. With all the promise of its lies, it offers a quick fix of the senses then ripps it out with bad connection, poor squad mechanics and in general a real lack of care from those who have been making it. The lack of informaion on what you can and connot do - along with it any bonuses in-game for any killstreaks is a total joke. If your going to have killstreaks and copy it from another, then make sure it does whats its supposed to do and that is reward - not just in points but in game too. Whats been done is half hearted an prolly down to tighter cost controls and having to answer to a market thats been teen boy influeneced - although it should have an 18 age mark set next to it...! Kids dont need to know how to break necks or poke in the eyes of people or puppets - let alone the slicing or juggulars..!

Tips for online play:
Get to be tactican and get a team of engineers, medics and assassins and control all the spawn points on the map- or you will get beaten back to your hole. Having spawn points around the map allows your team freedown to spawn in closer to set objectives around the map and give flexiblity to your team, that your taking away from your enemy. First get control points ( because they have taken away the free spawn point from KZ2) then work on the tasks. Its likely that we wont be able to make our own games anymore or matches to our liking (TBM only) in this next down graded version - where given what where told..! Bullshit to what KZ was about..! I dont see many SB return to this and KZ2 still looks better and feel better that this ripp off re-make. KZ3 is lacking and has lost a lot of things that KZ2 did so well, instead you get a watered down version of what money can make for a cheaper price that can be sold to you under the impression that its a next gen game. KZ developers are flattering everyone but not gaining that themselfs. This game is a let down.


maj out..!



***************
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KILLZONE 3 BETA Empty
PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyFri Feb 18, 2011 7:53 am

Think them at GG have heard you ranting and raving Major seems like there going to have private lobbies which i am glad about.
Here is a list of things sorted or getting sorted.

A fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring
An issue that allowed more than two clans to join a clan match will be fixed
Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
We've simplified the process to invite players into your game (just one button press)
The radius of the Marksman's Scramble++ has been lowered
Medic's Revive distance increased and cooldown to re-use is decreased
No collision on mortally wounded player bodies
Increased player stamina
An icon will be shown in the menu when you have a Killzone 3 message in your inbox
Shortly after the game's release, you'll also see these changes patched in:

Support for color-blind players
Implement unranked custom games for players to create private or clan matches
Enhanced custom games functionality that will allow players to:
Control over games modes and settings
Secure games, allowing you to invite the players you want to play with
The ability to prevent abilities and weapons from being used
Toggling on and off functionality, such as ribbons, skills, explosives, etc.
Selecting which careers you want available to players
Allow friendly fire to be turned on or off
Faction switching enabled or disabled
The Clan Officer role will be added to clans
Separate turn speeds for hip-fire and ADS
Overly enthusiastic death screams will be toned down
Increased the amount of kills required to win a Guerrilla Warfare match
Increased Accuracy ribbon will have its effectiveness lowered
Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
Balance factions out by moving players to the other team at the end of the match if one team is lopsided
The ability to turn off HUD markers for point pop-ups and objectives
A menu option to allow squad-only chat
The addition of a Mute All button
Scoreboard flickering will be fixed
Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. Cool
And that list is just the beginning. As we release our patches you'll get a full list of everything we've updated in a patch list, which is much more than what we've listed above.


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CanoNxFoddeR
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KILLZONE 3 BETA Empty
PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyFri Feb 18, 2011 2:34 pm

This is what BETAs are for... hence the word. We don't see the full experience till the game comes out (even thats not the full fixes listed above).

Guerrilla is just trying to please everyone Major and they need to sell the game otherwise people will lose jobs, and I don't know why you're so pissed off about it. Killzone was great yeah. But we can't play that no more. People like COD, it sells millions, Killzone 3 has gotten a bit faster but it's no COD clone, it's just a bit quicker to kill people is all, which is more realistic(you're on your toes) Helghast are still humanoid remember... We've seen one level (couple others if in private BETA) and the feature list isn't even completely shown to us.

All the features you ranted and raved about are being patched in... So it doesn't fall on deaf ears (though I'm sure other do it in a more timely and calm manner on the BETA forums lol).
You'll be able to play as Clan Officer when the time comes mate Razz



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MajorCensus
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KILLZONE 3 BETA Empty
PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyMon Feb 21, 2011 6:27 am

Guys,

I just got banned from the killzone. com becaue I housed my opinions and the home fan boys there gave me a hard time and called me a hater, then they all flanked me up and I opened up my accont today to see it say I been banned for a week.

I was given no warnings at all, only today I found out. They said I was trolling, I think the truth is, one or two of the gay fan boys are suking off GG and they went crying to an admin or something. I got 6 days lefts.

You know what I am like, Im passionate, and I didnt do nothing I would not have done for SB.

Can anyone help...?


Some one can start by advertising our recruitment and maybe adding a coment on " Killone IS KODZONE..!". I made that post to get a response, it looks like thers quite a few people who feel the same way.

I thinks its a nation record, It only took me two days to get banned..!



thx team..!



maj

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KILLZONE 3 BETA Empty
PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyMon Feb 21, 2011 8:05 am

I will be on there in a bit to stur it up..
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sauron76
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KILLZONE 3 BETA Empty
PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyMon Feb 21, 2011 3:15 pm

maj wants us all to get banned lol
i rather slaughter these fanboys online in kz3 than on some ass licking forum.
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PostSubject: 30 pages from Major    KILLZONE 3 BETA EmptyMon Feb 21, 2011 6:33 pm

During Killzone 3's much played open beta which started 3rd February and ended 15th February, it became clear that Guerilla Games had not added features that are important for clan gaming. Even though these features were implemented in predecessor Killzone 2, Guerilla Games explained that using a match-making system based clan support, is in everyone's best interest. Clan gamers all over the world and especially on ConsoleGaming.eu, were not amused after hearing Guerilla Games' decision. The gamers couldn't understand how basic features of Killzone 2 have been left out in the soon to launch Killzone 3. Guerilla Games however did show that they are interested in feedback concerning clan support, and opened a "Clan Feedback Thread" on the official Killzone Beta Forum. Within 5 days, the thread contained 40 pages of reactions by disappointed gamers 30 pages from Major Census i might add lol who seemed not to be able to play against friends or play in tournaments hosted by sites such as ConsoleGaming.eu

Where most of today's gamers are used to not being heard by the game developers, Guerilla Games surprised everyone after the Killzone 3 beta ended.
In a thread on the official Killzone forum, the developer opened a concluding thread entitled:"End of Open Beta". In this thread, Guerilla Games have shown which improvements have been added to the game for launch day, and another list for changes that will be added through a patch update soon after the launch on February 25th. The patch will add extensive clan support to Killzone 3 to satisfy the needs of clan gamers and will fix some imbalances.



Full list of changes:



A fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring
An issue that allowed more than two clans to join a clan match will be fixed
Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
We've simplified the process to invite players into your game (just one button press)
The radius of the Marksman's Scramble++ has been lowered
Medic's Revive distance increased and cooldown to re-use is decreased
No collision on mortally wounded player bodies
Increased player stamina
An icon will be shown in the menu when you have a Killzone 3 message in your inbox

Shortly after the game's release, you'll also see these changes patched in:



Support for color-blind players
Implement unranked custom games for players to create private or clan matches
Enhanced custom games functionality that will allow players to:
Control over games modes and settings
Secure games, allowing you to invite the players you want to play with
The ability to prevent abilities and weapons from being used
Toggling on and off functionality, such as ribbons, skills, explosives, etc.
Selecting which careers you want available to players
Allow friendly fire to be turned on or off
Faction switching enabled or disabled
The Clan Officer role will be added to clans
Separate turn speeds for hip-fire and ADS
Overly enthusiastic death screams will be toned down
Increased the amount of kills required to win a Guerrilla Warfare match
Increased Accuracy ribbon will have its effectiveness lowered
Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
Balance factions out by moving players to the other team at the end of the match if one team is lopsided
The ability to turn off HUD markers for point pop-ups and objectives
A menu option to allow squad-only chat
The addition of a Mute All button
Scoreboard flickering will be fixed
Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. Cool


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MajorCensus
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KILLZONE 3 BETA Empty
PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyTue Feb 22, 2011 5:36 am

At the end of the day, we will have to see what they bring us...

Im still working on the rest of my complains disertation..!

lolz


thx team


maj



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KILLZONE 3 BETA Empty
PostSubject: Re: KILLZONE 3 BETA   KILLZONE 3 BETA EmptyTue Feb 22, 2011 6:40 am

Thats right lots of the fixes will be after the release of the game...
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